For Honor Starter Edition Vs Standard Differences And Features
Choosing between the different versions of Ubisoft's action fighting title can be confusing for new players looking to enter the fray. While both versions provide access to the full base game experience, the key distinction lies in how playable characters are unlocked and how much in-game currency is required. Understanding these mechanics before purchasing helps players determine which version best fits their gaming budget and schedule.
Core Content and Feature Parity
Both the Starter Edition and Standard Edition offer complete access to core gameplay features, including the single-player story campaign, all multiplayer game modes, and custom matches. Players on both versions experience identical matchmaking pools, performance updates, and ongoing seasonal content. There are no gameplay restrictions or missing features in the cheaper version regarding battle systems or combat mechanics.
Hero Unlock Costs and Progression Systems
The primary operational difference between the two editions revolves around hero unlock pricing. In the Standard Edition, base heroes are unlocked fully for 500 Steel each. Conversely, the Starter Edition raises the cost of unlocking base heroes significantly to 8,000 Steel per character.
Time Investment Versus Initial Cost
While the Starter Edition carries a lower initial purchase price, the increased grind to recruit base heroes requires a substantially higher time investment. Acquiring enough Steel to unlock multiple characters through matches and daily orders demands dozens of extra hours of gameplay. Players who prefer trying a wide variety of fighters early on often find the Standard Edition to be a more efficient choice.
Upgrading and Long-Term Value
Starter Edition owners can bypass the individual hero grind by purchasing the All Heroes Bundle through the in-game store using accumulated currency. DLC heroes released in post-launch seasons cost the exact same amount of currency across all game versions. Ultimately, deciding between the two depends on whether a player prefers saving money upfront or saving time in unlocking the roster.